Originally published 10 September 1990
Put on the EyePhone stereographic display goggles. Crank up the audio headset. Slip your hand into the DataGlove. Plug yourself into a supercomputer.
Welcome to virtual reality.
The world of virtual reality exists before your eyes as a brilliantly colored 3‑dimensional image. Turn your head and the view changes. Move your hand to touch, lift, point, or direct. Step into the image and move about as realistically as if you were walking down the street.
Virtual reality exists only in the memory of a computer, but the sights and sounds of that phantom world seem vividly real. Your motions and gestures are communicated to the computer and the computer generates the appropriate sense stimuli. To the outside observer you are a black-gloved spastic in a funny-looking mask. Inside the mask you walk on the surface of the moon, escape to a desert island with your fantasy lover, pilot an Air Force jet through billowing clouds, or dive with whales to the bottom of the sea.
The software for these virtual experiences is not yet available, but the gear is ready and waiting. If you have a couple of hundred thousand dollars you can buy the EyePhone, DataGlove, computers and prototype software from an outfit called VPL Research in (where else?) California. If you don’t have that kind of money, hang on a few years. The technology for creating virtual reality is developing fast, and wildly exotic software will not be far behind.
Be what you want to be
Within 20 years complete virtual-reality suits will be available: special clothes, gloves, and masks that sense your every movement and communicate with a computer. The computer will create images before your eyes, sounds in your ears, tactile sensations in your fingertips, maybe even scents in your nose, all in response to your movements and reactions.
Drop down to your local Virtual Reality Superstore and rent “Expedition to Mars” on ROM cassette. Or “Jousting with Galahad.” Or “Trysting with Guenevere.” Slip into your VR suit. Experience the virtual reality of your choice.
In virtual reality you don’t just play Pac-Man, you are Pac-Man. In virtual reality you don’t just visit Epcot Center, Epcot Center comes to you. In virtual reality every person is an astronaut, every person is Donald Trump, every person is Top Gun.
Ho hum.
I was thinking about all of this today as I went for a walk in the woods. No bells. No whistles. No razzmatazz. Just old-fashioned brown and green ordinary reality. Soft pine needles underfoot. Dappled sunlight on the woodland floor. The call of chickadees. A flash of red on the head of a downy woodpecker.
The woods revealed themselves slowly, guardedly, in response to gentle interrogations. Crimson berries of the wild lily-of-the- valley. Waxy covens of Indian pipes. The colorful caps of russula mushrooms proving themselves capable of a broader palette than mere russet. The blue iridescent shine of a dragonfly that somehow had made its way far from the pond to die among the oaks and pines.
Nothing virtual here, just real stimuli detected by real senses and processed by a real brain. The tap-tap-tap of a nuthatch. The first faint anticipations of autumn’s deciduous glory. Hints and traits. That’s what the naturalist John Burroughs said: “The good observer of nature exists in fragments, a trait here and a trait there.” Or again: “One secret of success in observing nature is capacity to take a hint.”
No hints and traits in the worlds of virtual reality. Virtual reality grabs you by the collar and yanks you in. Psychedelic colors. Rock-and-roll sounds. And that’s why we’ll like it. The space shuttle rising on a pillar of fire, and we’re in control. The roar of the Formula One racer, zero to one-twenty in five seconds. Pow sensations. Schwarzenegger muscle. Pac-Man in paradise.
What’s missing? “To know is not all,” said John Burroughs, “it is only half. To love is the other half.” He’s not talking heart- thumping romance. He’s not talking R‑rated passion. He’s talking attention to detail. He’s talking receptiveness. He’s talking patience, and satisfaction with hints and traits. He’s talking reality.
Real reality, the New England woodlands on a crisp late-summer’s day.
Who’ll mind the old store?
Meanwhile, the whiz-bang computer mavens of California are cooking up virtual realities to make the heart leap to the throat, cyberspace fantasies as intimate as your wildest dream and as real as polyester. The ultimate triumph of the synthetic. Walk-in Nintendo. Goggle-eyed, boom-boxed Disneyworlds of the mind.
Nothing wrong with that. I’m as ready as the next guy to don EyePhones and DataSuit and go to the moon.
But when we all have access to virtual realities, who will attend to this one, the ordinary down-to-earth world outside, the reality of the New England woodlands in early September? When we can wiggle our DataGloved finger and summon up the virtual fantasy of our choice, who will listen for the nuthatch?
Virtual reality is only half. To love is the other half.