Make games, not war

Make games, not war

Soldiers training in a virtual environment • US Army (CC BY 2.0)

Originally published 5 May 1997

The US Marine Corps has award­ed a $800,000 con­tract to MAK Tech­nolo­gies Inc., a Cam­bridge soft­ware firm, to design a com­put­er game for home enter­tain­ment and mil­i­tary train­ing. The game will sim­u­late an amphibi­ous assault against an imag­i­nary enemy.

This will not be the first time the mil­i­tary has used com­put­er sim­u­la­tions for train­ing. How­ev­er, it is the first time they have sought a tie-in with the lucra­tive civil­ian com­put­er game mar­ket. The Marines are hop­ing you and I will pick up some of the tab for soft­ware development.

The dis­tinc­tion between play­ing com­bat com­put­er games and fight­ing real wars is nar­row­ing. Real-life bat­tles are increas­ing­ly fought by sol­diers, sailors, and avi­a­tors who spend more time in front of com­put­er screens — inside armored vehi­cles, mis­sile con­trol cen­ters, and cock­pits — than fac­ing a flesh-and-blood enemy.

At the same time, com­put­er war games are becom­ing ever more sophis­ti­cat­ed sim­u­la­tions of reality.

The day can­not be far off when the kid who push­es quar­ters into a vir­tu­al real­i­ty sim­u­la­tor at the video arcade can have essen­tial­ly the same visu­al, aur­al, and kinet­ic expe­ri­ences as the pilot of a real attack air­craft or com­man­der of a real com­bat tank in a bat­tle situation.

The dif­fer­ence, of course, is that in the com­put­er game nobody actu­al­ly dies.

All of which leads to the inter­est­ing ques­tion: Why can’t future wars be fought as com­put­er sim­u­la­tions, there­by avoid­ing the blood, gore, and prop­er­ty dam­age of actu­al conflicts?

Imag­ine, for instance, that net­works of high-speed dig­i­tal com­put­ers had been avail­able for vir­tu­al con­flicts in 1861:


After weeks of secret bat­tle games on the Con­fed­er­a­cy’s most pow­er­ful main frame com­put­ers, Pres­i­dent Jef­fer­son Davis and Sec­re­tary of War Leroy Walk­er make an omi­nous deci­sion. They order their gen­er­als to log onto the inter­na­tion­al vir­tu­al war net­work and ini­ti­ate a bom­bard­ment of Fort Sumter in Charleston Harbor.

Com­put­er screens light up at the War Depart­ment in Wash­ing­ton. Reb alert! A call goes out to the White House. Lin­coln snaps open his lap­top and watch­es as pow­er­ful com­put­ers play out the sim­u­lat­ed bom­bard­ment. He knows the out­come is not in doubt. The fort must fall.

What sur­pris­es Lin­coln most is that the Con­fed­er­a­cy has cho­sen to log on and fight. The north­ern states have vast­ly supe­ri­or resources in mem­o­ry capac­i­ty and proces­sor speed. What’s the South up to?

Lead­ing the North’s response to the Sumter bom­bard­ment are Gen­er­als George “Hack­er” McClel­lan, Ulysses “Data Crunch­er” Grant, and George H. Thomas, known for his quick hand on a keyboard.

The South relies on Robert “Megabyte” Lee, the “Mac­in­tosh Rebel” Brax­ton Bragg, and the DOS-head with the goa­tee, Gen­er­al Joe Johnston.

All of these men had been at the top of their com­put­er class­es at West Point. Now they find them­selves on oppo­site sides of the web.

As spring turns into sum­mer, the tide of elec­tron­ic bat­tle flows back and forth. North­ern gen­er­als are sur­prised at the bold­ness of South­ern strat­e­gy. The North suf­fers a set­back when Grant, in a moment of ine­bri­a­tion, acci­den­tal­ly deletes data files.

South­ern gen­er­als are aston­ished at how quick­ly untrained Yan­kee farm boys, sit­ting at net­worked ter­mi­nals, learn to use joy­sticks. Lee counts on supe­ri­or modem speeds to antic­i­pate Yan­kee maneuvers.

In the sum­mer of 1863, a com­put­er crash at a cen­tral data pro­cess­ing facil­i­ty in New York leads to a sur­pris­ing South­ern vic­to­ry at Get­tys­burg. The tide of war tips in the Con­fed­er­a­cy’s favor. Now it’s only a mat­ter of time as Lee’s com­man­ders point and click their way to tri­umph. On April 8, 1865, Grant acknowl­edges defeat and sym­bol­i­cal­ly hands over his mouse to Lee.

The South secedes from the Union and sets up its own web site. Num­ber of actu­al casu­al­ties: zero. Prop­er­ty dam­age: none.


Of course, this whim­si­cal sce­nario is com­plete­ly unre­al­is­tic. Real wars sel­dom result from the kinds of ratio­nal deci­sions that can be pro­grammed into com­put­ers. Real wars arise from a mixed bag of human emo­tions — mad­ness, greed, self-inter­est, hunger for pow­er, blood lust, reli­gious fanati­cism, eth­nic hatred, macho swag­ger — none of which are par­tic­u­lar­ly amenable to com­put­er simulation.

A suf­fi­cient­ly deter­mined aggres­sor who believes God or his­to­ry is on his side will not be dis­suad­ed by an elec­tron­ic sim­u­la­tion, no mat­ter how sophis­ti­cat­ed, that pre­dicts he will lose.

And what com­put­er can account for irra­tional acts of hero­ism or brav­ery under fire?

The impor­tant ques­tion, not yet answered, is this: Will boys and young men of the future sati­ate their appetite for vio­lence elec­tron­i­cal­ly, there­by dimin­ish­ing the like­li­hood that innate aggres­sive­ness will lead to actu­al may­hem? Or will increas­ing­ly real­is­tic elec­tron­ic sim­u­la­tions — those future sons of Doom—be the stim­u­lus for yet greater flesh-and-blood carnage?

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