Flights of cyber-fancy

Flights of cyber-fancy

Photo by fauxels from Pexels

Originally published 23 March 1992

It’s spring — offi­cial­ly, at least — and a young man’s fan­cy turns to thoughts of…

Cyber­sex.

Step into my cyber­ary — not a library, we have no books here — and select a Sen­so­ry Feed­back Mod­ule from my col­lec­tion of erot­ic cyber­ware. Slip the mod­ule into my IRD — Inter­ac­tive ReCre­ative Device — my cyber sim­u­la­tor. Put on 4‑D Gog­gles, Dream­sole shoes, Globesweep Gloves. You are ready — for sex, like you’ve nev­er had it before.

Enter hyper­space with the part­ner of your choice. How about that love­ly young thing from the cen­ter­fold? Feed her pho­to into the scan­ner, along with a snap­shot of your­self. Set the com­put­er to ReCre­ate, then to Mul­ti­ple-Image Copy. Would you like her to be a lit­tle blonder, taller, more bux­om? Just tap a few keys on the key­board. And your­self — would you pre­fer to be younger, more vig­or­ous, a fuller head of hair? Click, click, click. Ah, perfect.

Wel­come, friends, to sex in the year 2007, or at least the lat­est vari­a­tion on the male porno­graph­ic fan­ta­sy, as described in a new nov­el by British writer Mag­gie Gee, Christo­pher and Alexan­dra. This is ful­ly inter­ac­tive cyber­sex — the sights, sounds, motions, and tac­tile sen­sa­tions, all sim­u­lat­ed elec­tron­i­cal­ly, tak­ing place in a “vir­tu­al real­i­ty” that exists only inside a computer.

Every motion of your hands is trans­lat­ed by your Globesweep gloves to the hands of your vir­tu­al self. Wig­gle your toes in your Dream­sole shoes; your vir­tu­al self wig­gles his toes too. Click, click, click — you are as hand­some as Michael Dou­glas, but — click, click, click — as rip­pling with mus­cles as Schwarzeneg­ger. Your part­ner’s every response is dis­played as real as life in your 4‑D Goggles.

Are you ready? It is only a decade-and-a-half away.

Want to see what 21st cen­tu­ry cyber­sex will be like? Check out The Lawn­mow­er Man, a [1992] movie based on a Stephen King short sto­ry. Pierce Bros­nan plays a sci­en­tist exper­i­ment­ing with drugs and com­put­er sim­u­la­tions to increase the intel­li­gence of a gar­den­er named Jobe. In one sequence of the film, Jobe and his girl­friend engage in chip-siz­zling cyber­sex, an encounter that takes place in vir­tu­al reality.

Of course, what we are see­ing in the movie is not vir­tu­al real­i­ty, but a sim­u­la­tion of vir­tu­al real­i­ty using state-of-the-art com­put­er graph­ics — a sim­u­la­tion of a sim­u­la­tion. When the real thing comes along you will view the action in the pri­va­cy of your own home with holo­graph­ic real­ism. And you’ll not just view the action, you’ll par­tic­i­pate in it, with every move­ment of your body elec­tron­i­cal­ly in touch with the steamy action unfold­ing in the computer.

The idea of cyber­sex has been around for a while as a stock nar­ra­tive theme in sci­ence fic­tion. Now, with nov­els like Christo­pher and Alexan­dra and films like The Lawn­mow­er Man the idea has moved into the mainstream.

Cyber­sex is an idea whose time has come.

Already a host of erot­ic soft­ware for home com­put­ers is in the mar­ket­place. Sex by modem is all the rage — we saw it up last week on LA Law. FAX sex is com­mon­place. A best­selling nov­el called Vox is all about tele­phone sex. Video cas­settes bring X‑rated eroti­cism into the bed­room. Fiber optic cables, satel­lite links, and flop­py disk dri­ves are hum­ming with elec­tron­ic hanky-panky.

The req­ui­site tech­nolo­gies for cyber­sex are falling into place. The made-to-pur­pose com­put­ers. The high-res­o­lu­tion, full-col­or com­put­er graph­ics. The soft­ware. The sen­sors for trans­lat­ing body move­ments into com­put­er information.

Pilots use vir­tu­al real­i­ty sim­u­la­tions to learn how to fly. Sur­geons hone their skills on vir­tu­al cadav­ers. Video arcades are intro­duc­ing vir­tu­al real­i­ty games. It is not hard to imag­ine that by the year 2007 Inter­ac­tive ReCre­ative Cyber­sex Devices, with their assort­ed sen­so­ry para­pher­na­lia, will be as com­mon as Nintendos.

With cyber­sex, you won’t have to wor­ry about love going stale, or bore­dom, or fatigue. Just lis­ten to Christo­pher of Mag­gie Gee’s nov­el, a cyber­sex freak at the age of 72: “When I’m using, I nev­er feel old. With IRD I can be any­thing I wish. And with any­one I wish, and do any­thing I wish.”

Christo­pher’s younger but wis­er friend Mary chides him for his com­pul­sive habit. “To me it’s a con,” she says, “inhu­man, hateful.”

Well, yes, Mary, it is a con, but after all this is the 21st cen­tu­ry, and— alas — we sur­ren­dered the nat­ur­al to the arti­fi­cial a long time ago. Remem­ber those teen-aged boys back in the ear­ly 90s? Were they out­side play­ing ball in the sand­lot, or were they glued in front of the video watch­ing Ter­mi­na­tor II? Are the Nin­ten­do gen­er­a­tion going to be hap­py with old-fash­ioned sex when they can pop in a Sen­so­ry Feed­back Mod­ule and expe­ri­ence any­thing their cyber­hearts desire?

It’s sad, Mary, but the pur­vey­ors of vir­tu­al real­i­ty are in the ascen­dan­cy, thumb­ing their hyper­re­al noses at romance and tra­di­tion. Us old-fash­ioned folks who pre­fer the some­times-flawed but always human real­i­ty of ordi­nary sex have become as rare as a young man’s spring­time flights of fancy.

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