Originally published 14 April 1986
Those who oppose evolution often claim that the theory is not “scientific.” They say that no hypothesis can qualify as science unless it can be tested by a controlled experiment.
Evolutionary happenings, say the objectors, are unique, unrepeatable, and irreversible. Evolutionists may claim that fishes turned into amphibians and reptiles into birds, but there is no way the theory can be put to the experimental test.
As Stephen Jay Gould has pointed out, the objection arises from a wrong notion of scientific method. There is no such thing as “the scientific method.” There are many methods by which science seeks truth, and one of them is the historical method.
Like the theory of continental drift or the theory of star formation, evolution is a historical science. It describes events that occurred in the past, on a time scale that is long compared to human experience. Gould believes that Darwin’s chief contribution to science was not a theory of evolution, but a convincing demonstration of the usefulness of historical methods in science.
The data is in the rocks
We can have confidence in evolution for the same reason we know that Columbus sailed to America in 1492. It is a matter of rigorous inference from historical data. In the case of evolution, the data are the fossils in the rocks.
There is plenty of room within the historical method for testing hypotheses. One way historical hypotheses can be tested is by creating computer models of historical events. A series of events that requires millions of years in the real world can be readily simulated with computers.
Karl J. Niklas and his colleagues at Cornell University recently reported a fascinating exercise in computer modeling of biological evolution. They used a computer to study the early evolution of land plants. Millions of years of variation and natural selection unfold in minutes on the screen of their machine. Plants stand up, spread branches, scatter spores, and reach for the sun — all electronically.
First, the Cornell researchers formulated hypotheses about what factors had the greatest effect on plant evolution. They selected the ability of the plants to gather sunlight for photosynthesis, to support vertical branching structures, and to disseminate seeds or spores. The efficiency of all of these things were defined geometrically.
The plants in the computer model included only simple “stick-figure” branching structures. The probability of branching, the branching angles, and the rotation of the branches about the trunks or stems were controlled by letting the computer simulate random “genetic” mutations of individuals within a species. The program maintained a degree of “genetic” continuity between ancestors and descendants.
Survival games
If nature is “red in tooth and claw,” so was the computer. Niklas and his colleagues let the computer play war games. On the field of battle at the start were simple ground-hugging plants, like those that appear earliest in the fossil record. The computer cranked out successive generations of plants, allowing for mutations, and scored each new species on its ability to gather sunlight, disseminate spores, and avoid the shade of its neighbors. The winners continued to the next generation. The losers were eliminated.
The plants that won the war games look astonishingly like modern trees. Niklas claims that the intermediate computer plants are consistent with the fossil record. He does not claim that the computer games “prove” the hypotheses, only that they raise our confidence in the usefulness of the hypotheses to explain certain historic events that occurred hundreds of millions of years ago.
Opponents of evolution will object that the Cornell computer model is an oversimplification of a very complex set of circumstances. Niklas readily admits this. But even a glance at the lovely plants unfolding on the screen of his computer impresses one with the power of the method.
Every day we use maps of the world that incorporate only a few features of the terrain they describe. Nevertheless, the maps are enormously helpful, and it is hard to imagine how we could get along without them.
Science is a map of reality. A map is useful if it gives us a sense that it incorporates some essential element of the real.
Evolution is map of the historical past. As a map, it is partial and incomplete, but more useful by far than any alternative map that has yet been devised for explaining the evidence that is documented in stone.