Even Wired isn’t wired tightly enough

Even Wired isn’t wired tightly enough

Photo by Austin Distel on Unsplash

Originally published 29 October 2002

Wired mag­a­zine is about to have its 10th birth­day. Flashy, brassy, Day-Glo graph­ics. The holy scrip­tures of tech­nof­reaks, ubergeeks, and dot-com digerati.

If you are not aware of Wired mag­a­zine, you haven’t…

I was going to say, you haven’t missed any­thing, but, in fact, you may have missed every­thing. Wired is where the next big thing makes its hyper­hot debut. Wired is where the breath­less future parades in all its glitzy glory.

Let me fill you in on the Novem­ber [2002] issue.

A two-page spread of graphs con­firms what you already guessed: Dig­i­tal has deci­sive­ly tri­umphed over ana­log. Dig­i­tal phones, music play­ers, and video play­ers have left ana­log devices in the dust. Dig­i­tal cam­eras and cam­corders are about to over­take in sales their ana­log competition.

Cel­lu­loid still reigns in the movie the­aters, and ana­log tele­vi­sion will hang on for a few more years, but these are the last-ditch stands of a decrepit infor­ma­tion tech­nol­o­gy that start­ed when our Cro-Magnon ances­tors made the first ana­log scratch­es on the walls of caves.

Ana­log is so — so last millennium.

Get used to it; the future is writ­ten in 1s and 0s.

In no oth­er mag­a­zine that I know of is the dis­tinc­tion between adver­tis­ing and con­tent as blur­ry as in Wired. And that, my friends, is the face of the dig­i­tal future: Con­sump­tion is life, life is consumption.

Read the ads in Wired to find out what’s rad, or read the arti­cles; it’s all the same. If you’re read­ing last mon­th’s issue, you’re hope­less­ly passé…

The cur­rent issue of Wired has arti­cles on the lat­est tech­nol­o­gy in genet­ics, robot­ics, astron­o­my, and suit­case nukes. But there’s more, much more.

With­out read­ing Wired, for instance, I nev­er would have known about a now phe­nom­e­non called stage-phon­ing — pre­tend­ing to talk on a cell phone to impress bystanders. Appar­ent­ly it’s de rigueur to have a phone at your ear, even if you have no one to talk to.

And while you’re at it, if your cell phone does­n’t play video games, you are way, way behind the curve. Get with it.

If you want to see just how far behind the curve you are, check out the arti­cle on the homes of hi-tech execs. Roger Sher­man, for­mer CEO of Tiger Elec­tron­ics, has $1 mil­lion worth of com­put­er­ized giz­mos in his 17,000-square-foot Flori­da home, includ­ing an elec­tron­i­cal­ly con­trolled waterfall.

Lyor Cohen, the CEO of Island Def Jam Music Group, is wiring his man­sion on Man­hat­tan’s Upper East Side. He says: “My wife and I just got cra­zier and cra­zier and cra­zier about the elec­tron­ics. I made the deci­sion that I was­n’t going to be left behind, and that I was­n’t going to be afraid of hav­ing a lot of stuff.”

That’s the spir­it, Lyor.

If you are look­ing for a part­ner to go with your house full of stuff, online per­son­als are hot, hot, hot, accord­ing to Wired, so get thee to the Inter­net. Online per­son­als are “now gen­er­at­ing the kind of growth met­rics wit­nessed at the height of the dot-com fren­zy,” says a Wired guru. I’m not sure what that means, but it sounds like fun.

Tens of mil­lions of sin­gles are cur­rent­ly fish­ing for part­ners online. The advan­tage of online per­son­als is the essen­tial­ly lim­it­less space you have to make your pitch — dig­i­tal­ly-enhanced pho­tographs included.

Anoth­er advan­tage: You can hook up with your ide­al mate by using a Boolean search. If you don’t know what a Boolean search is, per­haps you should stick to the local bar scene or news­pa­per adverts.

While on the sub­ject of the sex­es, you will want to know, as Wired reports, that com­put­er-game pro­gram­mers have final­ly fig­ured out how to accu­rate­ly ren­der female breasts. No more stacked but sta­t­ic Lara Crofts; the newest elec­tron­ic game hero­ines jig­gle and bounce as they blast aliens with laser guns or play beach volleyball.

These break­through bosoms bring civ­i­liza­tion one step clos­er to the holy grail of game pro­gram­mers — a pix­i­lat­ed vix­en more volup­tuous­ly real than the real thing.

Of course, it’s most­ly teenage boys who adopt the on-screen per­sonas of these new­ly pneu­mat­ic cyber­chicks. Wired asked 16-year-old gamester Kir­by Smith if he was embar­rassed adopt­ing a girl’s iden­ti­ty on-screen. He replied: “I don’t think [gen­der’s] an issue. It’s about who­ev­er deals out the most damage.”

Why does read­ing Wired each month make me feel so — so, out of it? I don’t even have a cell phone, much less one that lets me play vol­ley­ball with boun­cy biki­ni babes, or search the World Wide Web for love.

A final obser­va­tion: I e‑mailed this col­umn to my com­put­er-jock son before I gave it to my edi­tor. He respond­ed: “I’d hate to break it to you, Pop, but nobody who is wired reads Wired. The mag­a­zine pub­li­ca­tion cycle is too slow for the bleed­ing-edge ubergeek. If you real­ly want to know what’s going on, you’ll have to go online.”

I’m not just behind the curve. I can’t even find the curve.

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